/* FreeRTOS.org V4.1.0 - Copyright (C) 2003-2006 Richard Barry. This file is part of the FreeRTOS.org distribution. FreeRTOS.org is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. FreeRTOS.org is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FreeRTOS.org; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA A special exception to the GPL can be applied should you wish to distribute a combined work that includes FreeRTOS.org, without being obliged to provide the source code for any proprietary components. See the licensing section of http://www.FreeRTOS.org for full details of how and when the exception can be applied. *************************************************************************** See http://www.FreeRTOS.org for documentation, latest information, license and contact details. Please ensure to read the configuration and relevant port sections of the online documentation. *************************************************************************** */ #ifndef QUEUE_H #define QUEUE_H typedef void * xQueueHandle; /** * queue. h *

 xQueueHandle xQueueCreate( 

                              unsigned portBASE_TYPE uxQueueLength, 

                              unsigned portBASE_TYPE uxItemSize 

                          );

 * 
* * Creates a new queue instance. This allocates the storage required by the * new queue and returns a handle for the queue. * * @param uxQueueLength The maximum number of items that the queue can contain. * * @param uxItemSize The number of bytes each item in the queue will require. * Items are queued by copy, not by reference, so this is the number of bytes * that will be copied for each posted item. Each item on the queue must be * the same size. * * @return If the queue is successfully create then a handle to the newly * created queue is returned. If the queue cannot be created then 0 is * returned. * * Example usage:

 struct AMessage

 {

    portCHAR ucMessageID;

    portCHAR ucData[ 20 ];

 };



 void vATask( void *pvParameters )

 {

 xQueueHandle xQueue1, xQueue2;



    // Create a queue capable of containing 10 unsigned long values.

    xQueue1 = xQueueCreate( 10, sizeof( unsigned portLONG ) );

    if( xQueue1 == 0 )

    {

        // Queue was not created and must not be used.

    }



    // Create a queue capable of containing 10 pointers to AMessage structures.

    // These should be passed by pointer as they contain a lot of data.

    xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );

    if( xQueue2 == 0 )

    {

        // Queue was not created and must not be used.

    }



    // ... Rest of task code.

 }

 
* \defgroup xQueueCreate xQueueCreate * \ingroup QueueManagement */ xQueueHandle xQueueCreate( unsigned portBASE_TYPE uxQueueLength, unsigned portBASE_TYPE uxItemSize ); /** * queue. h *

 portBASE_TYPE xQueueSend( 

                             xQueueHandle xQueue, 

                             const void * pvItemToQueue, 

                             portTickType xTicksToWait 

                         );

 * 
* * Post an item on a queue. The item is queued by copy, not by reference. * This function must not be called from an interrupt service routine. * See xQueueSendFromISR () for an alternative which may be used in an ISR. * * @param xQueue The handle to the queue on which the item is to be posted. * * @param pvItemToQueue A pointer to the item that is to be placed on the * queue. The size of the items the queue will hold was defined when the * queue was created, so this many bytes will be copied from pvItemToQueue * into the queue storage area. * * @param xTicksToWait The maximum amount of time the task should block * waiting for space to become available on the queue, should it already * be full. The call will return immediately if this is set to 0. The * time is defined in tick periods so the constant portTICK_RATE_MS * should be used to convert to real time if this is required. * * @return pdTRUE if the item was successfully posted, otherwise errQUEUE_FULL. * * Example usage:

 struct AMessage

 {

    portCHAR ucMessageID;

    portCHAR ucData[ 20 ];

 } xMessage;



 unsigned portLONG ulVar = 10UL;



 void vATask( void *pvParameters )

 {

 xQueueHandle xQueue1, xQueue2;

 struct AMessage *pxMessage;



    // Create a queue capable of containing 10 unsigned long values.

    xQueue1 = xQueueCreate( 10, sizeof( unsigned portLONG ) );



    // Create a queue capable of containing 10 pointers to AMessage structures.

    // These should be passed by pointer as they contain a lot of data.

    xQueue2 = xQueueCreate( 10, sizeof( struct AMessage * ) );



    // ...



    if( xQueue1 != 0 )

    {

        // Send an unsigned long.  Wait for 10 ticks for space to become 

        // available if necessary.

        if( xQueueSend( xQueue1, ( void * ) &ulVar, ( portTickType ) 10 ) != pdPASS )

        {

            // Failed to post the message, even after 10 ticks.

        }

    }



    if( xQueue2 != 0 )

    {

        // Send a pointer to a struct AMessage object.  Don't block if the

        // queue is already full.

        pxMessage = & xMessage;

        xQueueSend( xQueue2, ( void * ) &pxMessage, ( portTickType ) 0 );

    }



	// ... Rest of task code.

 }

 
* \defgroup xQueueSend xQueueSend * \ingroup QueueManagement */ signed portBASE_TYPE xQueueSend( xQueueHandle xQueue, const void * pvItemToQueue, portTickType xTicksToWait ); /** * queue. h *

 portBASE_TYPE xQueueReceive( 

                                xQueueHandle xQueue, 

                                void *pvBuffer, 

                                portTickType xTicksToWait 

                            );
* * Receive an item from a queue. The item is received by copy so a buffer of * adequate size must be provided. The number of bytes copied into the buffer * was defined when the queue was created. * * This function must not be used in an interrupt service routine. See * xQueueReceiveFromISR for an alternative that can. * * @param pxQueue The handle to the queue from which the item is to be * received. * * @param pvBuffer Pointer to the buffer into which the received item will * be copied. * * @param xTicksToWait The maximum amount of time the task should block * waiting for an item to receive should the queue be empty at the time * of the call. The time is defined in tick periods so the constant * portTICK_RATE_MS should be used to convert to real time if this is required. * * @return pdTRUE if an item was successfully received from the queue, * otherwise pdFALSE. * * Example usage:

 struct AMessage

 {

    portCHAR ucMessageID;

    portCHAR ucData[ 20 ];

 } xMessage;



 xQueueHandle xQueue;

 

 // Task to create a queue and post a value.

 void vATask( void *pvParameters )

 {

 struct AMessage *pxMessage;



    // Create a queue capable of containing 10 pointers to AMessage structures.

    // These should be passed by pointer as they contain a lot of data.

    xQueue = xQueueCreate( 10, sizeof( struct AMessage * ) );

    if( xQueue == 0 )

    {

        // Failed to create the queue.

    }



    // ...



    // Send a pointer to a struct AMessage object.  Don't block if the

    // queue is already full.

    pxMessage = & xMessage;

    xQueueSend( xQueue, ( void * ) &pxMessage, ( portTickType ) 0 );



	// ... Rest of task code.

 }



 // Task to receive from the queue.

 void vADifferentTask( void *pvParameters )

 {

 struct AMessage *pxRxedMessage;



    if( xQueue != 0 )

    {

        // Receive a message on the created queue.  Block for 10 ticks if a

        // message is not immediately available.

        if( xQueueReceive( xQueue, &( pxRxedMessage ), ( portTickType ) 10 ) )

        {

            // pcRxedMessage now points to the struct AMessage variable posted

            // by vATask.

        }

    }



	// ... Rest of task code.

 }

 
* \defgroup xQueueReceive xQueueReceive * \ingroup QueueManagement */ signed portBASE_TYPE xQueueReceive( xQueueHandle xQueue, void *pvBuffer, portTickType xTicksToWait ); /** * queue. h *
unsigned portBASE_TYPE uxQueueMessagesWaiting( xQueueHandle xQueue );
* * Return the number of messages stored in a queue. * * @param xQueue A handle to the queue being queried. * * @return The number of messages available in the queue. * * \page uxQueueMessagesWaiting uxQueueMessagesWaiting * \ingroup QueueManagement */ unsigned portBASE_TYPE uxQueueMessagesWaiting( xQueueHandle xQueue ); /** * queue. h *
void vQueueDelete( xQueueHandle xQueue );
* * Delete a queue - freeing all the memory allocated for storing of items * placed on the queue. * * @param xQueue A handle to the queue to be deleted. * * \page vQueueDelete vQueueDelete * \ingroup QueueManagement */ void vQueueDelete( xQueueHandle xQueue ); /** * queue. h *

 portBASE_TYPE xQueueSendFromISR( 

                                    xQueueHandle pxQueue, 

                                    const void *pvItemToQueue, 

                                    portBASE_TYPE xTaskPreviouslyWoken 

                                );

 
* * Post an item on a queue. It is safe to use this function from within an * interrupt service routine. * * Items are queued by copy not reference so it is preferable to only * queue small items, especially when called from an ISR. In most cases * it would be preferable to store a pointer to the item being queued. * * @param xQueue The handle to the queue on which the item is to be posted. * * @param pvItemToQueue A pointer to the item that is to be placed on the * queue. The size of the items the queue will hold was defined when the * queue was created, so this many bytes will be copied from pvItemToQueue * into the queue storage area. * * @param cTaskPreviouslyWoken This is included so an ISR can post onto * the same queue multiple times from a single interrupt. The first call * should always pass in pdFALSE. Subsequent calls should pass in * the value returned from the previous call. See the file serial .c in the * PC port for a good example of this mechanism. * * @return pdTRUE if a task was woken by posting onto the queue. This is * used by the ISR to determine if a context switch may be required following * the ISR. * * Example usage for buffered IO (where the ISR can obtain more than one value * per call):

 void vBufferISR( void )

 {

 portCHAR cIn;

 portBASE_TYPE xTaskWokenByPost;



    // We have not woken a task at the start of the ISR.

    cTaskWokenByPost = pdFALSE;



    // Loop until the buffer is empty.

    do

    {

        // Obtain a byte from the buffer.

        cIn = portINPUT_BYTE( RX_REGISTER_ADDRESS );						



        // Post the byte.  The first time round the loop cTaskWokenByPost

        // will be pdFALSE.  If the queue send causes a task to wake we do

        // not want the task to run until we have finished the ISR, so

        // xQueueSendFromISR does not cause a context switch.  Also we 

        // don't want subsequent posts to wake any other tasks, so we store

        // the return value back into cTaskWokenByPost so xQueueSendFromISR

        // knows not to wake any task the next iteration of the loop.

        xTaskWokenByPost = xQueueSendFromISR( xRxQueue, &cIn, cTaskWokenByPost );



    } while( portINPUT_BYTE( BUFFER_COUNT ) );



    // Now the buffer is empty we can switch context if necessary.

    if( cTaskWokenByPost )

    {

        taskYIELD ();

    }

 }

 
* * \defgroup xQueueSendFromISR xQueueSendFromISR * \ingroup QueueManagement */ signed portBASE_TYPE xQueueSendFromISR( xQueueHandle pxQueue, const void *pvItemToQueue, signed portBASE_TYPE xTaskPreviouslyWoken ); /** * queue. h *

 portBASE_TYPE xQueueReceiveFromISR( 

                                       xQueueHandle pxQueue, 

                                       void *pvBuffer, 

                                       portBASE_TYPE *pxTaskWoken 

                                   ); 

 * 
* * Receive an item from a queue. It is safe to use this function from within an * interrupt service routine. * * @param pxQueue The handle to the queue from which the item is to be * received. * * @param pvBuffer Pointer to the buffer into which the received item will * be copied. * * @param pxTaskWoken A task may be blocked waiting for space to become * available on the queue. If xQueueReceiveFromISR causes such a task to * unblock *pxTaskWoken will get set to pdTRUE, otherwise *pxTaskWoken will * remain unchanged. * * @return pdTRUE if an item was successfully received from the queue, * otherwise pdFALSE. * * Example usage:

 

 xQueueHandle xQueue;

 

 // Function to create a queue and post some values.

 void vAFunction( void *pvParameters )

 {

 portCHAR cValueToPost;

 const portTickType xBlockTime = ( portTickType )0xff;



    // Create a queue capable of containing 10 characters.

    xQueue = xQueueCreate( 10, sizeof( portCHAR ) );

    if( xQueue == 0 )

    {

        // Failed to create the queue.

    }



    // ...



    // Post some characters that will be used within an ISR.  If the queue

    // is full then this task will block for xBlockTime ticks.

    cValueToPost = 'a';

    xQueueSend( xQueue, ( void * ) &cValueToPost, xBlockTime );

    cValueToPost = 'b';

    xQueueSend( xQueue, ( void * ) &cValueToPost, xBlockTime );



    // ... keep posting characters ... this task may block when the queue

    // becomes full.



    cValueToPost = 'c';

    xQueueSend( xQueue, ( void * ) &cValueToPost, xBlockTime );

 }



 // ISR that outputs all the characters received on the queue. 

 void vISR_Routine( void )

 {

 portBASE_TYPE xTaskWokenByReceive = pdFALSE;

 portCHAR cRxedChar;



    while( xQueueReceiveFromISR( xQueue, ( void * ) &cRxedChar, &xTaskWokenByReceive) )

    {

        // A character was received.  Output the character now.

        vOutputCharacter( cRxedChar );



        // If removing the character from the queue woke the task that was 

        // posting onto the queue cTaskWokenByReceive will have been set to

        // pdTRUE.  No matter how many times this loop iterates only one

        // task will be woken.

    }



    if( cTaskWokenByPost != ( portCHAR ) pdFALSE;

    {

        taskYIELD ();

    }

 }

 
* \defgroup xQueueReceiveFromISR xQueueReceiveFromISR * \ingroup QueueManagement */ signed portBASE_TYPE xQueueReceiveFromISR( xQueueHandle pxQueue, void *pvBuffer, signed portBASE_TYPE *pxTaskWoken ); /* * The functions defined above are for passing data to and from tasks. The * functions below are the equivalents for passing data to and from * co-rtoutines. * * These functions are called from the co-routine macro implementation and * should not be called directly from application code. Instead use the macro * wrappers defined within croutine.h. */ signed portBASE_TYPE xQueueCRSendFromISR( xQueueHandle pxQueue, const void *pvItemToQueue, signed portBASE_TYPE xCoRoutinePreviouslyWoken ); signed portBASE_TYPE xQueueCRReceiveFromISR( xQueueHandle pxQueue, void *pvBuffer, signed portBASE_TYPE *pxTaskWoken ); signed portBASE_TYPE xQueueCRSend( xQueueHandle pxQueue, const void *pvItemToQueue, portTickType xTicksToWait ); signed portBASE_TYPE xQueueCRReceive( xQueueHandle pxQueue, void *pvBuffer, portTickType xTicksToWait ); #endif