/*****************************************************************************
* Product: Simple Blinky example
* Last updated for version 5.4.0
* Last updated on 2015-05-18
*
* Q u a n t u m L e a P s
* ---------------------------
* innovating embedded systems
*
* Copyright (C) Quantum Leaps, www.state-machine.com.
*
* This program is open source software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Alternatively, this program may be distributed and modified under the
* terms of Quantum Leaps commercial licenses, which expressly supersede
* the GNU General Public License and are specifically designed for
* licensees interested in retaining the proprietary status of their code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Contact information:
*
*
*****************************************************************************/
#include "qpn.h"
#include "blinky.h"
#include "bsp.h"
//Q_DEFINE_THIS_FILE
/*..........................................................................*/
typedef struct BlinkyTag { /* the Blinky active object */
QActive super; /* inherit QActive */
} Blinky;
/* hierarchical state machine ... */
static QState Blinky_initial(Blinky * const me);
static QState Blinky_off (Blinky * const me);
static QState Blinky_on (Blinky * const me);
/* Global objects ----------------------------------------------------------*/
Blinky AO_Blinky; /* the single instance of the Blinky AO */
/*..........................................................................*/
void Blinky_ctor(void) {
Blinky * const me = &AO_Blinky;
QActive_ctor(&me->super, Q_STATE_CAST(&Blinky_initial));
}
/* HSM definition ----------------------------------------------------------*/
QState Blinky_initial(Blinky * const me) {
QActive_armX((QActive *)me, 0U,
BSP_TICKS_PER_SEC/2U, BSP_TICKS_PER_SEC/2U);
return Q_TRAN(&Blinky_off);
}
/*..........................................................................*/
QState Blinky_off(Blinky * const me) {
QState status;
switch (Q_SIG(me)) {
case Q_ENTRY_SIG: {
BSP_ledOff();
status = Q_HANDLED();
break;
}
case Q_TIMEOUT_SIG: {
status = Q_TRAN(&Blinky_on);
break;
}
default: {
status = Q_SUPER(&QHsm_top);
break;
}
}
return status;
}
/*..........................................................................*/
QState Blinky_on(Blinky * const me) {
QState status;
switch (Q_SIG(me)) {
case Q_ENTRY_SIG: {
BSP_ledOn();
status = Q_HANDLED();
break;
}
case Q_TIMEOUT_SIG: {
status = Q_TRAN(&Blinky_off);
break;
}
default: {
status = Q_SUPER(&QHsm_top);
break;
}
}
return status;
}