/***************************************************************************** * Product: Simple Blinky example * Last updated for version 5.4.0 * Last updated on 2015-05-18 * * Q u a n t u m L e a P s * --------------------------- * innovating embedded systems * * Copyright (C) Quantum Leaps, www.state-machine.com. * * This program is open source software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Alternatively, this program may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GNU General Public License and are specifically designed for * licensees interested in retaining the proprietary status of their code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Contact information: * * *****************************************************************************/ #include "qpn.h" #include "blinky.h" #include "bsp.h" //Q_DEFINE_THIS_FILE /*..........................................................................*/ typedef struct BlinkyTag { /* the Blinky active object */ QActive super; /* inherit QActive */ } Blinky; /* hierarchical state machine ... */ static QState Blinky_initial(Blinky * const me); static QState Blinky_off (Blinky * const me); static QState Blinky_on (Blinky * const me); /* Global objects ----------------------------------------------------------*/ Blinky AO_Blinky; /* the single instance of the Blinky AO */ /*..........................................................................*/ void Blinky_ctor(void) { Blinky * const me = &AO_Blinky; QActive_ctor(&me->super, Q_STATE_CAST(&Blinky_initial)); } /* HSM definition ----------------------------------------------------------*/ QState Blinky_initial(Blinky * const me) { QActive_armX((QActive *)me, 0U, BSP_TICKS_PER_SEC/2U, BSP_TICKS_PER_SEC/2U); return Q_TRAN(&Blinky_off); } /*..........................................................................*/ QState Blinky_off(Blinky * const me) { QState status; switch (Q_SIG(me)) { case Q_ENTRY_SIG: { BSP_ledOff(); status = Q_HANDLED(); break; } case Q_TIMEOUT_SIG: { status = Q_TRAN(&Blinky_on); break; } default: { status = Q_SUPER(&QHsm_top); break; } } return status; } /*..........................................................................*/ QState Blinky_on(Blinky * const me) { QState status; switch (Q_SIG(me)) { case Q_ENTRY_SIG: { BSP_ledOn(); status = Q_HANDLED(); break; } case Q_TIMEOUT_SIG: { status = Q_TRAN(&Blinky_off); break; } default: { status = Q_SUPER(&QHsm_top); break; } } return status; }