/***************************************************************************** * Product: "Fly 'n' Shoot" game example, EFM32-SLSTK3401A, Win32-GUI * Last Updated for Version: 6.7.0 * Date of the Last Update: 2020-01-06 * * Q u a n t u m L e a P s * ------------------------ * Modern Embedded Software * * Copyright (C) 2005-2020 Quantum Leaps, LLC. All rights reserved. * * This program is open source software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Alternatively, this program may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GNU General Public License and are specifically designed for * licensees interested in retaining the proprietary status of their code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Contact information: * * *****************************************************************************/ #include "qpn.h" #include "game.h" #include "bsp.h" #include "qwin_gui.h" /* QWIN GUI */ #include "resource.h" /* GUI resource IDs generated by the resource editior */ #include "safe_std.h" /* portable "safe" / facilities */ Q_DEFINE_THIS_FILE /* local variables ---------------------------------------------------------*/ static HINSTANCE l_hInst; /* this application instance */ static HWND l_hWnd; /* main window handle */ static LPSTR l_cmdLine; /* the command line string */ static GraphicDisplay l_lcd; /* LCD display on EFM32-SLSTK3401A */ static SegmentDisplay l_userLED0; /* USER LED0 on EFM32-SLSTK3401A */ static SegmentDisplay l_userLED1; /* USER LED1 on EFM32-SLSTK3401A */ static SegmentDisplay l_scoreBoard; /* segment display for the score */ static OwnerDrawnButton l_userBtn0; /* USER Button0 on EFM32-SLSTK3401A */ static OwnerDrawnButton l_userBtn1; /* USER Button1 on EFM32-SLSTK3401A */ /* (R,G,B) colors for the LCD display */ static BYTE const c_onColor[3] = { 0x07U, 0x07U, 0x07U }; /* dark grey */ static BYTE const c_offColor[3] = { 0xA0U, 0xA0U, 0xA0U }; /* light grey */ /* LCD geometry and frame buffer */ static uint32_t l_fb[BSP_SCREEN_HEIGHT + 1][BSP_SCREEN_WIDTH / 32U]; /* the walls buffer */ static uint32_t l_walls[GAME_TUNNEL_HEIGHT + 1][BSP_SCREEN_WIDTH / 32U]; static unsigned l_rnd; /* random seed */ static void paintBits(uint8_t x, uint8_t y, uint8_t const *bits, uint8_t h); static void paintBitsClear(uint8_t x, uint8_t y, uint8_t const *bits, uint8_t h); /* Local functions ---------------------------------------------------------*/ static LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam); /*..........................................................................*/ static void playerTrigger(void) { QACTIVE_POST((QActive *)&AO_Ship, PLAYER_TRIGGER_SIG, 0U); QACTIVE_POST((QActive *)&AO_Tunnel, PLAYER_TRIGGER_SIG, 0U); } /*..........................................................................*/ void BSP_init(void) { } /*..........................................................................*/ void BSP_terminate(int16_t result) { QF_stop(); /* stop the main QF application and the ticker thread */ /* cleanup all QWIN resources... */ OwnerDrawnButton_xtor(&l_userBtn0); /* cleanup the l_userBtn0 resources */ OwnerDrawnButton_xtor(&l_userBtn1); /* cleanup the l_userBtn1 resources */ SegmentDisplay_xtor(&l_userLED0); /* cleanup the l_userLED0 resources */ SegmentDisplay_xtor(&l_userLED1); /* cleanup the l_userLED1 resources */ SegmentDisplay_xtor(&l_scoreBoard); /* cleanup the scoreBoard resources */ GraphicDisplay_xtor(&l_lcd); /* cleanup the l_lcd resources */ /* end the main dialog */ EndDialog(l_hWnd, result); } /*..........................................................................*/ void BSP_updateScreen(void) { UINT x, y; /* turn LED1 on */ SegmentDisplay_setSegment(&l_userLED1, 0U, 1U); /* map the LCD pixels to the GraphicDisplay pixels... */ for (y = 0; y < BSP_SCREEN_HEIGHT; ++y) { for (x = 0; x < BSP_SCREEN_WIDTH; ++x) { uint32_t bits = l_fb[y][x >> 5]; if ((bits & (1U << (x & 0x1FU))) != 0U) { GraphicDisplay_setPixel(&l_lcd, x, y, c_onColor); } else { GraphicDisplay_clearPixel(&l_lcd, x, y); } } } GraphicDisplay_redraw(&l_lcd); /* redraw the updated display */ /* turn LED1 off */ SegmentDisplay_setSegment(&l_userLED1, 0U, 0U); } /*..........................................................................*/ void BSP_clearFB() { uint_fast8_t y; for (y = 0U; y < BSP_SCREEN_HEIGHT; ++y) { l_fb[y][0] = 0U; l_fb[y][1] = 0U; l_fb[y][2] = 0U; l_fb[y][3] = 0U; } } /*..........................................................................*/ void BSP_clearWalls() { uint_fast8_t y; for (y = 0U; y < GAME_TUNNEL_HEIGHT; ++y) { l_walls[y][0] = 0U; l_walls[y][1] = 0U; l_walls[y][2] = 0U; l_walls[y][3] = 0U; } } /*..........................................................................*/ bool BSP_isThrottle(void) { /* is the throttle button depressed? */ return OwnerDrawnButton_isDepressed(&l_userBtn1) != 0; } /*..........................................................................*/ void BSP_paintString(uint8_t x, uint8_t y, char const *str) { static uint8_t const font5x7[95][7] = { { 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U }, /* */ { 0x04U, 0x04U, 0x04U, 0x04U, 0x00U, 0x00U, 0x04U }, /* ! */ { 0x0AU, 0x0AU, 0x0AU, 0x00U, 0x00U, 0x00U, 0x00U }, /* " */ { 0x0AU, 0x0AU, 0x1FU, 0x0AU, 0x1FU, 0x0AU, 0x0AU }, /* # */ { 0x04U, 0x1EU, 0x05U, 0x0EU, 0x14U, 0x0FU, 0x04U }, /* $ */ { 0x03U, 0x13U, 0x08U, 0x04U, 0x02U, 0x19U, 0x18U }, /* % */ { 0x06U, 0x09U, 0x05U, 0x02U, 0x15U, 0x09U, 0x16U }, /* & */ { 0x06U, 0x04U, 0x02U, 0x00U, 0x00U, 0x00U, 0x00U }, /* ' */ { 0x08U, 0x04U, 0x02U, 0x02U, 0x02U, 0x04U, 0x08U }, /* ( */ { 0x02U, 0x04U, 0x08U, 0x08U, 0x08U, 0x04U, 0x02U }, /* ) */ { 0x00U, 0x04U, 0x15U, 0x0EU, 0x15U, 0x04U, 0x00U }, /* * */ { 0x00U, 0x04U, 0x04U, 0x1FU, 0x04U, 0x04U, 0x00U }, /* + */ { 0x00U, 0x00U, 0x00U, 0x00U, 0x06U, 0x04U, 0x02U }, /* , */ { 0x00U, 0x00U, 0x00U, 0x1FU, 0x00U, 0x00U, 0x00U }, /* - */ { 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x06U, 0x06U }, /* . */ { 0x00U, 0x10U, 0x08U, 0x04U, 0x02U, 0x01U, 0x00U }, /* / */ { 0x0EU, 0x11U, 0x19U, 0x15U, 0x13U, 0x11U, 0x0EU }, /* 0 */ { 0x04U, 0x06U, 0x04U, 0x04U, 0x04U, 0x04U, 0x0EU }, /* 1 */ { 0x0EU, 0x11U, 0x10U, 0x08U, 0x04U, 0x02U, 0x1FU }, /* 2 */ { 0x1FU, 0x08U, 0x04U, 0x08U, 0x10U, 0x11U, 0x0EU }, /* 3 */ { 0x08U, 0x0CU, 0x0AU, 0x09U, 0x1FU, 0x08U, 0x08U }, /* 4 */ { 0x1FU, 0x01U, 0x0FU, 0x10U, 0x10U, 0x11U, 0x0EU }, /* 5 */ { 0x0CU, 0x02U, 0x01U, 0x0FU, 0x11U, 0x11U, 0x0EU }, /* 6 */ { 0x1FU, 0x10U, 0x08U, 0x04U, 0x02U, 0x02U, 0x02U }, /* 7 */ { 0x0EU, 0x11U, 0x11U, 0x0EU, 0x11U, 0x11U, 0x0EU }, /* 8 */ { 0x0EU, 0x11U, 0x11U, 0x1EU, 0x10U, 0x08U, 0x06U }, /* 9 */ { 0x00U, 0x06U, 0x06U, 0x00U, 0x06U, 0x06U, 0x00U }, /* : */ { 0x00U, 0x06U, 0x06U, 0x00U, 0x06U, 0x04U, 0x02U }, /* ; */ { 0x08U, 0x04U, 0x02U, 0x01U, 0x02U, 0x04U, 0x08U }, /* < */ { 0x00U, 0x00U, 0x1FU, 0x00U, 0x1FU, 0x00U, 0x00U }, /* = */ { 0x02U, 0x04U, 0x08U, 0x10U, 0x08U, 0x04U, 0x02U }, /* > */ { 0x0EU, 0x11U, 0x10U, 0x08U, 0x04U, 0x00U, 0x04U }, /* ? */ { 0x0EU, 0x11U, 0x10U, 0x16U, 0x15U, 0x15U, 0x0EU }, /* @ */ { 0x0EU, 0x11U, 0x11U, 0x11U, 0x1FU, 0x11U, 0x11U }, /* A */ { 0x0FU, 0x11U, 0x11U, 0x0FU, 0x11U, 0x11U, 0x0FU }, /* B */ { 0x0EU, 0x11U, 0x01U, 0x01U, 0x01U, 0x11U, 0x0EU }, /* C */ { 0x07U, 0x09U, 0x11U, 0x11U, 0x11U, 0x09U, 0x07U }, /* D */ { 0x1FU, 0x01U, 0x01U, 0x0FU, 0x01U, 0x01U, 0x1FU }, /* E */ { 0x1FU, 0x01U, 0x01U, 0x0FU, 0x01U, 0x01U, 0x01U }, /* F */ { 0x0EU, 0x11U, 0x01U, 0x1DU, 0x11U, 0x11U, 0x1EU }, /* G */ { 0x11U, 0x11U, 0x11U, 0x1FU, 0x11U, 0x11U, 0x11U }, /* H */ { 0x0EU, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U, 0x0EU }, /* I */ { 0x1CU, 0x08U, 0x08U, 0x08U, 0x08U, 0x09U, 0x06U }, /* J */ { 0x11U, 0x09U, 0x05U, 0x03U, 0x05U, 0x09U, 0x11U }, /* K */ { 0x01U, 0x01U, 0x01U, 0x01U, 0x01U, 0x01U, 0x1FU }, /* L */ { 0x11U, 0x1BU, 0x15U, 0x15U, 0x11U, 0x11U, 0x11U }, /* M */ { 0x11U, 0x11U, 0x13U, 0x15U, 0x19U, 0x11U, 0x11U }, /* N */ { 0x0EU, 0x11U, 0x11U, 0x11U, 0x11U, 0x11U, 0x0EU }, /* O */ { 0x0FU, 0x11U, 0x11U, 0x0FU, 0x01U, 0x01U, 0x01U }, /* P */ { 0x0EU, 0x11U, 0x11U, 0x11U, 0x15U, 0x09U, 0x16U }, /* Q */ { 0x0FU, 0x11U, 0x11U, 0x0FU, 0x05U, 0x09U, 0x11U }, /* R */ { 0x1EU, 0x01U, 0x01U, 0x0EU, 0x10U, 0x10U, 0x0FU }, /* S */ { 0x1FU, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U }, /* T */ { 0x11U, 0x11U, 0x11U, 0x11U, 0x11U, 0x11U, 0x0EU }, /* U */ { 0x11U, 0x11U, 0x11U, 0x11U, 0x11U, 0x0AU, 0x04U }, /* V */ { 0x11U, 0x11U, 0x11U, 0x15U, 0x15U, 0x15U, 0x0AU }, /* W */ { 0x11U, 0x11U, 0x0AU, 0x04U, 0x0AU, 0x11U, 0x11U }, /* X */ { 0x11U, 0x11U, 0x11U, 0x0AU, 0x04U, 0x04U, 0x04U }, /* Y */ { 0x1FU, 0x10U, 0x08U, 0x04U, 0x02U, 0x01U, 0x1FU }, /* Z */ { 0x0EU, 0x02U, 0x02U, 0x02U, 0x02U, 0x02U, 0x0EU }, /* [ */ { 0x00U, 0x01U, 0x02U, 0x04U, 0x08U, 0x10U, 0x00U }, /* \ */ { 0x0EU, 0x08U, 0x08U, 0x08U, 0x08U, 0x08U, 0x0EU }, /* ] */ { 0x04U, 0x0AU, 0x11U, 0x00U, 0x00U, 0x00U, 0x00U }, /* ^ */ { 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x1FU }, /* _ */ { 0x02U, 0x04U, 0x08U, 0x00U, 0x00U, 0x00U, 0x00U }, /* ` */ { 0x00U, 0x00U, 0x0EU, 0x10U, 0x1EU, 0x11U, 0x1EU }, /* a */ { 0x01U, 0x01U, 0x0DU, 0x13U, 0x11U, 0x11U, 0x0FU }, /* b */ { 0x00U, 0x00U, 0x0EU, 0x01U, 0x01U, 0x11U, 0x0EU }, /* c */ { 0x10U, 0x10U, 0x16U, 0x19U, 0x11U, 0x11U, 0x1EU }, /* d */ { 0x00U, 0x00U, 0x0EU, 0x11U, 0x1FU, 0x01U, 0x0EU }, /* e */ { 0x0CU, 0x12U, 0x02U, 0x07U, 0x02U, 0x02U, 0x02U }, /* f */ { 0x00U, 0x1EU, 0x11U, 0x11U, 0x1EU, 0x10U, 0x0EU }, /* g */ { 0x01U, 0x01U, 0x0DU, 0x13U, 0x11U, 0x11U, 0x11U }, /* h */ { 0x04U, 0x00U, 0x06U, 0x04U, 0x04U, 0x04U, 0x0EU }, /* i */ { 0x08U, 0x00U, 0x0CU, 0x08U, 0x08U, 0x09U, 0x06U }, /* j */ { 0x01U, 0x01U, 0x09U, 0x05U, 0x03U, 0x05U, 0x09U }, /* k */ { 0x06U, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U, 0x0EU }, /* l */ { 0x00U, 0x00U, 0x0BU, 0x15U, 0x15U, 0x11U, 0x11U }, /* m */ { 0x00U, 0x00U, 0x0DU, 0x13U, 0x11U, 0x11U, 0x11U }, /* n */ { 0x00U, 0x00U, 0x0EU, 0x11U, 0x11U, 0x11U, 0x0EU }, /* o */ { 0x00U, 0x00U, 0x0FU, 0x11U, 0x0FU, 0x01U, 0x01U }, /* p */ { 0x00U, 0x00U, 0x16U, 0x19U, 0x1EU, 0x10U, 0x10U }, /* q */ { 0x00U, 0x00U, 0x0DU, 0x13U, 0x01U, 0x01U, 0x01U }, /* r */ { 0x00U, 0x00U, 0x0EU, 0x01U, 0x0EU, 0x10U, 0x0FU }, /* s */ { 0x02U, 0x02U, 0x07U, 0x02U, 0x02U, 0x12U, 0x0CU }, /* t */ { 0x00U, 0x00U, 0x11U, 0x11U, 0x11U, 0x19U, 0x16U }, /* u */ { 0x00U, 0x00U, 0x11U, 0x11U, 0x11U, 0x0AU, 0x04U }, /* v */ { 0x00U, 0x00U, 0x11U, 0x11U, 0x15U, 0x15U, 0x0AU }, /* w */ { 0x00U, 0x00U, 0x11U, 0x0AU, 0x04U, 0x0AU, 0x11U }, /* x */ { 0x00U, 0x00U, 0x11U, 0x11U, 0x1EU, 0x10U, 0x0EU }, /* y */ { 0x00U, 0x00U, 0x1FU, 0x08U, 0x04U, 0x02U, 0x1FU }, /* z */ { 0x08U, 0x04U, 0x04U, 0x02U, 0x04U, 0x04U, 0x08U }, /* { */ { 0x04U, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U }, /* | */ { 0x02U, 0x04U, 0x04U, 0x08U, 0x04U, 0x04U, 0x02U }, /* } */ { 0x02U, 0x15U, 0x08U, 0x00U, 0x00U, 0x00U, 0x00U }, /* ~ */ }; for (; *str != '\0'; ++str, x += 6) { uint8_t const *ch = &font5x7[*str - ' '][0]; paintBitsClear(x, y, ch, 7); } } /*==========================================================================*/ typedef struct { /* the auxiliary structure to hold const bitmaps */ uint8_t const *bits; /* the bits in the bitmap */ uint8_t height; /* the height of the bitmap */ } Bitmap; /* bitmap of the Ship: * * x.... * xxx.. * xxxxx */ static uint8_t const ship_bits[] = { 0x01U, 0x07U, 0x1FU }; /* bitmap of the Missile: * * xxxx */ static uint8_t const missile_bits[] = { 0x0FU }; /* bitmap of the Mine type-1: * * .x. * xxx * .x. */ static uint8_t const mine1_bits[] = { 0x02U, 0x07U, 0x02U }; /* bitmap of the Mine type-2: * * x..x * .xx. * .xx. * x..x */ static uint8_t const mine2_bits[] = { 0x09U, 0x06U, 0x06U, 0x09U }; /* Mine type-2 is nastier than Mine type-1. The type-2 mine can * hit the Ship with any of its "tentacles". However, it can be * destroyed by the Missile only by hitting its center, defined as * the following bitmap: * * .... * .xx. * .xx. */ static uint8_t const mine2_missile_bits[] = { 0x00U, 0x06U, 0x06U }; /* * The bitmap of the explosion stage 0: * * ....... * ...x... * ..x.x.. * ...x... */ static uint8_t const explosion0_bits[] = { 0x00U, 0x08U, 0x14U, 0x08U }; /* * The bitmap of the explosion stage 1: * * ....... * ..x.x.. * ...x... * ..x.x.. */ static uint8_t const explosion1_bits[] = { 0x00U, 0x14U, 0x08U, 0x14U }; /* * The bitmap of the explosion stage 2: * * .x...x. * ..x.x.. * ...x... * ..x.x.. * .x...x. */ static uint8_t const explosion2_bits[] = { 0x11U, 0x0AU, 0x04U, 0x0AU, 0x11U }; /* * The bitmap of the explosion stage 3: * * x..x..x * .x.x.x. * ..x.x.. * xx.x.xx * ..x.x.. * .x.x.x. * x..x..x */ static uint8_t const explosion3_bits[] = { 0x49, 0x2A, 0x14, 0x6B, 0x14, 0x2A, 0x49 }; static Bitmap const l_bitmap[MAX_BMP] = { { ship_bits, Q_DIM(ship_bits) }, { missile_bits, Q_DIM(missile_bits) }, { mine1_bits, Q_DIM(mine1_bits) }, { mine2_bits, Q_DIM(mine2_bits) }, { mine2_missile_bits, Q_DIM(mine2_missile_bits) }, { explosion0_bits, Q_DIM(explosion0_bits) }, { explosion1_bits, Q_DIM(explosion1_bits) }, { explosion2_bits, Q_DIM(explosion2_bits) }, { explosion3_bits, Q_DIM(explosion3_bits) } }; /*..........................................................................*/ void BSP_paintBitmap(uint8_t x, uint8_t y, uint8_t bmp_id) { Bitmap const *bmp = &l_bitmap[bmp_id]; paintBits(x, y, bmp->bits, bmp->height); } /*..........................................................................*/ void BSP_advanceWalls(uint8_t top, uint8_t bottom) { uint_fast8_t y; for (y = 0U; y < GAME_TUNNEL_HEIGHT; ++y) { /* shift the walls one pixel to the left */ l_walls[y][0] = (l_walls[y][0] >> 1) | (l_walls[y][1] << 31); l_walls[y][1] = (l_walls[y][1] >> 1) | (l_walls[y][2] << 31); l_walls[y][2] = (l_walls[y][2] >> 1) | (l_walls[y][3] << 31); l_walls[y][3] = (l_walls[y][3] >> 1); /* add new column of walls at the end */ if (y <= top) { l_walls[y][3] |= (1U << 31); } if (y >= (GAME_TUNNEL_HEIGHT - bottom)) { l_walls[y][3] |= (1U << 31); } /* copy the walls to the frame buffer */ l_fb[y][0] = l_walls[y][0]; l_fb[y][1] = l_walls[y][1]; l_fb[y][2] = l_walls[y][2]; l_fb[y][3] = l_walls[y][3]; } } /*..........................................................................*/ bool BSP_doBitmapsOverlap(uint8_t bmp_id1, uint8_t x1, uint8_t y1, uint8_t bmp_id2, uint8_t x2, uint8_t y2) { uint8_t y; uint8_t y0; uint8_t h; uint32_t bits1; uint32_t bits2; Bitmap const *bmp1; Bitmap const *bmp2; Q_REQUIRE((bmp_id1 < Q_DIM(l_bitmap)) && (bmp_id2 < Q_DIM(l_bitmap))); /* are the bitmaps close enough in x? */ if (x1 >= x2) { if (x1 > x2 + 8U) { return false; } x1 -= x2; x2 = 0U; } else { if (x2 > x1 + 8U) { return false; } x2 -= x1; x1 = 0U; } bmp1 = &l_bitmap[bmp_id1]; bmp2 = &l_bitmap[bmp_id2]; if ((y1 <= y2) && (y1 + bmp1->height > y2)) { y0 = y2 - y1; h = y1 + bmp1->height - y2; if (h > bmp2->height) { h = bmp2->height; } for (y = 0; y < h; ++y) { /* scan over the overlapping rows */ bits1 = ((uint32_t)bmp1->bits[y + y0] << x1); bits2 = ((uint32_t)bmp2->bits[y] << x2); if ((bits1 & bits2) != 0U) { /* do the bits overlap? */ return true; /* yes! */ } } } else { if ((y1 > y2) && (y2 + bmp2->height > y1)) { y0 = y1 - y2; h = y2 + bmp2->height - y1; if (h > bmp1->height) { h = bmp1->height; } for (y = 0; y < h; ++y) { /* scan over the overlapping rows */ bits1 = ((uint32_t)bmp1->bits[y] << x1); bits2 = ((uint32_t)bmp2->bits[y + y0] << x2); if ((bits1 & bits2) != 0U) { /* do the bits overlap? */ return true; /* yes! */ } } } } return false; /* the bitmaps do not overlap */ } /*..........................................................................*/ bool BSP_isWallHit(uint8_t bmp_id, uint8_t x, uint8_t y) { Bitmap const *bmp = &l_bitmap[bmp_id]; uint32_t shft = (x & 0x1FU); uint32_t *walls = &l_walls[y][x >> 5]; for (y = 0; y < bmp->height; ++y, walls += (BSP_SCREEN_WIDTH >> 5)) { if (*walls & ((uint32_t)bmp->bits[y] << shft)) { return true; } if (shft > 24U) { if (*(walls + 1) & ((uint32_t)bmp->bits[y] >> (32U - shft))) { return true; } } } return false; } /*..........................................................................*/ void BSP_updateScore(uint16_t score) { uint8_t seg[5]; char str[5]; if (score == 0U) { BSP_paintString(1U, BSP_SCREEN_HEIGHT - 8U, "SCORE:"); } seg[0] = score % 10U; score /= 10U; seg[1] = score % 10U; score /= 10U; seg[2] = score % 10U; score /= 10U; seg[3] = score % 10U; /* update the SCORE area on the screeen */ str[0] = seg[3] + '0'; str[1] = seg[2] + '0'; str[2] = seg[1] + '0'; str[3] = seg[0] + '0'; str[4] = '\0'; BSP_paintString(6U*6U, BSP_SCREEN_HEIGHT - 8U, str); /* update the score in the l_scoreBoard SegmentDisplay */ SegmentDisplay_setSegment(&l_scoreBoard, 0U, (UINT)seg[0]); SegmentDisplay_setSegment(&l_scoreBoard, 1U, (UINT)seg[1]); SegmentDisplay_setSegment(&l_scoreBoard, 2U, (UINT)seg[2]); SegmentDisplay_setSegment(&l_scoreBoard, 3U, (UINT)seg[3]); } /*..........................................................................*/ void BSP_displayOn(void) { SegmentDisplay_setSegment(&l_userLED0, 0U, 1U); } /*..........................................................................*/ void BSP_displayOff(void) { SegmentDisplay_setSegment(&l_userLED0, 0U, 0U); GraphicDisplay_clear(&l_lcd); GraphicDisplay_redraw(&l_lcd); } /*..........................................................................*/ uint32_t BSP_random(void) { /* a very cheap pseudo-random-number generator */ /* "Super-Duper" Linear Congruential Generator (LCG) * LCG(2^32, 3*7*11*13*23, 0, seed) */ l_rnd = l_rnd * (3U*7U*11U*13U*23U); return l_rnd >> 8; } /*..........................................................................*/ void BSP_randomSeed(uint32_t seed) { l_rnd = seed; } /*--------------------------------------------------------------------------*/ void QF_onStartup(void) { QF_setTickRate(BSP_TICKS_PER_SEC, 30U); /* set the desired tick rate */ } /*..........................................................................*/ void QF_onCleanup(void) { } /*..........................................................................*/ void QF_onClockTickISR(void) { QF_tickXISR(0U); /* perform the QF-nano clock tick processing */ /* post TIME_TICK events to all interested active objects... */ QACTIVE_POST_ISR((QActive *)&AO_Tunnel, TIME_TICK_SIG, 0U); QACTIVE_POST_ISR((QActive *)&AO_Ship, TIME_TICK_SIG, 0U); QACTIVE_POST_ISR((QActive *)&AO_Missile, TIME_TICK_SIG, 0U); } /*..........................................................................*/ Q_NORETURN Q_onAssert(char const * const module, int_t loc) { char message[80]; QF_stop(); /* stop ticking */ SNPRINTF_S(message, Q_DIM(message) - 1, "Assertion failed in module %s location %d", module, loc); MessageBox(l_hWnd, message, "!!! ASSERTION !!!", MB_OK | MB_ICONEXCLAMATION | MB_APPLMODAL); PostQuitMessage(-1); } /*--------------------------------------------------------------------------*/ /*..........................................................................*/ static void paintBits(uint8_t x, uint8_t y, uint8_t const *bits, uint8_t h) { uint32_t *fb = &l_fb[y][x >> 5]; uint32_t shft = (x & 0x1FU); for (y = 0; y < h; ++y, fb += (BSP_SCREEN_WIDTH >> 5)) { *fb |= ((uint32_t)bits[y] << shft); if (shft > 24U) { *(fb + 1) |= ((uint32_t)bits[y] >> (32U - shft)); } } } /*..........................................................................*/ static void paintBitsClear(uint8_t x, uint8_t y, uint8_t const *bits, uint8_t h) { uint32_t *fb = &l_fb[y][x >> 5]; uint32_t shft = (x & 0x1FU); uint32_t mask1 = ~((uint32_t)0xFFU << shft); uint32_t mask2; if (shft > 24U) { mask2 = ~(0xFFU >> (32U - shft)); } for (y = 0; y < h; ++y, fb += (BSP_SCREEN_WIDTH >> 5)) { *fb = ((*fb & mask1) | ((uint32_t)bits[y] << shft)); if (shft > 24U) { *(fb + 1) = ((*(fb + 1) & mask2) | ((uint32_t)bits[y] >> (32U - shft))); } } } /*..........................................................................*/ /* thread function for running the application main_gui() */ static DWORD WINAPI appThread(LPVOID par) { (void)par; /* unused parameter */ return (DWORD)main_gui(); /* run the QF application */ } /*--------------------------------------------------------------------------*/ int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int iCmdShow) { HWND hWnd; MSG msg; (void)hPrevInst; /* unused parameter */ l_hInst = hInst; /* save the application instance */ l_cmdLine = cmdLine; /* save the command line string */ //AllocConsole(); /* create the main custom dialog window */ hWnd = CreateCustDialog(hInst, IDD_APPLICATION, NULL, &WndProc, "MY_CLASS"); ShowWindow(hWnd, iCmdShow); /* show the main window */ /* enter the message loop... */ while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } //FreeConsole(); BSP_terminate(0); return msg.wParam; } /*..........................................................................*/ static LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam) { switch (iMsg) { /* Perform initialization upon cration of the main dialog window * NOTE: Any child-windows are NOT created yet at this time, so * the GetDlgItem() function can't be used (it will return NULL). */ case WM_CREATE: { l_hWnd = hWnd; /* save the window handle */ /* initialize the owner-drawn buttons... * NOTE: must be done *before* the first drawing of the buttons, * so WM_INITDIALOG is too late. */ OwnerDrawnButton_init(&l_userBtn0, IDC_USER0, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_UP)), LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_DWN)), LoadCursor(NULL, IDC_HAND)); OwnerDrawnButton_init(&l_userBtn1, IDC_USER1, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_UP)), LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_DWN)), LoadCursor(NULL, IDC_HAND)); return 0; } /* Perform initialization after all child windows have been created */ case WM_INITDIALOG: { GraphicDisplay_init(&l_lcd, 128, 128, IDC_LCD, c_offColor); SegmentDisplay_init(&l_userLED0, 1U, /* 1 "segment" (the LED0 itself) */ 2U); /* 2 bitmaps (for LED0 OFF/ON states) */ SegmentDisplay_initSegment(&l_userLED0, 0U, IDC_LED0); SegmentDisplay_initBitmap(&l_userLED0, 0U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_OFF))); SegmentDisplay_initBitmap(&l_userLED0, 1U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_ON))); SegmentDisplay_init(&l_userLED1, 1U, /* 1 "segment" (the LED1 itself) */ 2U); /* 2 bitmaps (for LED1 OFF/ON states) */ SegmentDisplay_initSegment(&l_userLED1, 0U, IDC_LED1); SegmentDisplay_initBitmap(&l_userLED1, 0U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_OFF))); SegmentDisplay_initBitmap(&l_userLED1, 1U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_ON))); SegmentDisplay_init(&l_scoreBoard, 4U, /* 4 "segments" (digits 0-3) */ 10U); /* 10 bitmaps (for 0-9 states) */ SegmentDisplay_initSegment(&l_scoreBoard, 0U, IDC_SEG0); SegmentDisplay_initSegment(&l_scoreBoard, 1U, IDC_SEG1); SegmentDisplay_initSegment(&l_scoreBoard, 2U, IDC_SEG2); SegmentDisplay_initSegment(&l_scoreBoard, 3U, IDC_SEG3); SegmentDisplay_initBitmap(&l_scoreBoard, 0U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG0))); SegmentDisplay_initBitmap(&l_scoreBoard, 1U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG1))); SegmentDisplay_initBitmap(&l_scoreBoard, 2U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG2))); SegmentDisplay_initBitmap(&l_scoreBoard, 3U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG3))); SegmentDisplay_initBitmap(&l_scoreBoard, 4U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG4))); SegmentDisplay_initBitmap(&l_scoreBoard, 5U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG5))); SegmentDisplay_initBitmap(&l_scoreBoard, 6U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG6))); SegmentDisplay_initBitmap(&l_scoreBoard, 7U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG7))); SegmentDisplay_initBitmap(&l_scoreBoard, 8U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG8))); SegmentDisplay_initBitmap(&l_scoreBoard, 9U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG9))); BSP_updateScore(0U); /* --> QP: spawn the application thread to run main_gui() */ Q_ALLEGE(CreateThread(NULL, 0, &appThread, NULL, 0, NULL) != (HANDLE)0); return 0; } case WM_DESTROY: { OutputDebugString("DESTROY\n"); PostQuitMessage(0); return 0; } /* commands from regular buttons and menus... */ case WM_COMMAND: { SetFocus(hWnd); switch (wParam) { case IDOK: case IDCANCEL: { OutputDebugString("QUIT\n"); PostQuitMessage(0); break; } } return 0; } /* owner-drawn buttons... */ case WM_DRAWITEM: { LPDRAWITEMSTRUCT pdis = (LPDRAWITEMSTRUCT)lParam; switch (pdis->CtlID) { case IDC_USER0: { /* USER owner-drawn Button0 */ OutputDebugString("USER0\n"); switch (OwnerDrawnButton_draw(&l_userBtn0, pdis)) { case BTN_DEPRESSED: { playerTrigger(); SegmentDisplay_setSegment(&l_userLED0, 0U, 1U); break; } case BTN_RELEASED: { SegmentDisplay_setSegment(&l_userLED0, 0U, 0U); break; } default: { break; } } break; } case IDC_USER1: { /* USER owner-drawn Button1 */ OutputDebugString("USER1\n"); switch (OwnerDrawnButton_draw(&l_userBtn1, pdis)) { default: { break; } } break; } } return 0; } /* mouse wheel input... */ case WM_MOUSEWHEEL: { OutputDebugString("MOUSEWHEEL\n"); return 0; } /* keyboard input... */ case WM_KEYDOWN: { OutputDebugString("KEYDOWN\n"); switch (wParam) { case VK_SPACE: playerTrigger(); OwnerDrawnButton_set(&l_userBtn0, 1); break; } return 0; } case WM_KEYUP: { OutputDebugString("KEYUP\n"); switch (wParam) { case VK_SPACE: OwnerDrawnButton_set(&l_userBtn0, 0); break; } return 0; } } return DefWindowProc(hWnd, iMsg, wParam, lParam); }