/***************************************************************************** * Product: "Fly 'n' Shoot" game example * Last Updated for Version: 5.8.0 * Date of the Last Update: 2016-11-06 * * Q u a n t u m L e a P s * --------------------------- * innovating embedded systems * * Copyright (C) Quantum Leaps, LLC. All rights reserved. * * This program is open source software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Alternatively, this program may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GNU General Public License and are specifically designed for * licensees interested in retaining the proprietary status of their code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Contact information: * * *****************************************************************************/ #include "qpn.h" /* QP-nano */ #include "game.h" /* Game application */ #include "bsp.h" /* Board Support Package */ /*..........................................................................*/ static QEvt l_tunnelQueue[GAME_MINES_MAX + 5]; static QEvt l_shipQueue[3]; static QEvt l_missileQueue[3]; /* QF_active[] array defines all active object control blocks --------------*/ QActiveCB const Q_ROM QF_active[] = { { (QActive *)0, (QEvt *)0, 0U }, { (QActive *)&AO_Tunnel, l_tunnelQueue, Q_DIM(l_tunnelQueue) }, { (QActive *)&AO_Ship, l_shipQueue, Q_DIM(l_shipQueue) }, { (QActive *)&AO_Missile, l_missileQueue, Q_DIM(l_missileQueue) } }; /*..........................................................................*/ int_t main() { Tunnel_ctor(); Ship_ctor(); Missile_ctor(GAME_MISSILE_SPEED_X); QF_init(Q_DIM(QF_active)); /* initialize the QF-nano framework */ BSP_init(); /* initialize the Board Support Package */ return QF_run(); /* transfer control to QF-nano */ }